Infinite Vision
I have a vision. A vision of a game made of entirely vector graphics. A game that will look as crisp at a resolution of 3840 x 2400 pixels as it does at 800 x 600, all with the exact same graphic resources.
The only hindrance to my dream, however, appears to be the fact that I want to do it with C#. Because I cannot for the life of me get the Gtk# binding of librsvg to load an SVG file on Windows, and there don't seem to be any other SVG libraries for .NET/Mono. I managed to finally, under great duress, get it to not error out on me in Linux, but with Windows it just continues to crash with an undescriptive "Error creating SVG reader".
And as such, my vision is still un-visionable.
EDIT: Then again, it could simply be that my mind is avoiding the actual issue, which was sitting in front of me the whole time. Warning me about deprecated functions that weren't about to work in the first place. Maybe this will work...
Used tags: programming, video_games












is SVG drawing gonna be fast enough?
not in real-time, probly not, but the way I was thinking of was generating PNGs according to the resolution at runtime anyway.
but doing it “the right way” with librsvg is still not working, either in Linux or Windows, so my quest continues