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2016 Book Blitz - February: Spiral Island 1

Okay, so I very clearly failed here. But for reasons. Not necessarily good reason, but reason.

This was, perhaps, the hardest of all of the books I'll be writing this year. Becuase it's nature is very different. Several of the books I have a detailed outline of chapter to chapter, some of them I just have a general plot that I'll be making up as I go along. But for this one, this is a true adaptation, because I had an outline of where to go for it, but it wasn't nearly as simple as that.

Spiral Island was planned as a video game. So, too, are the next two books, making up the trilogy. But in this case it was the only one that was already planned as a video game. I had already written a complete script, and was working off of that when I was working on making the game to publis on Xbox Live Indie Games back in 2009-2010, before I shelved it for a while for my lack of artistic talent. But I had everything planned out, everything written. Some of the story has been changed since then as I'd expanded, changed, or clarified things as I further worked on the worldbuilding after that game effort ended, so there was some script rewriting that was going to be going along with this in prelude to a full script overhaul, but still, as I sat there working on properly novelizing it, I realized more than ever what an undertaking it was. A lot of the game's events exist as gameplay for a JRPG, and that doesn't really translate easily to a novel. So then it was down to what was needed and what wasn't.

I rewrote my outline several times, adding and deleting sections. I skipped boss battles or character interactions that weren't necessary to the overal theme of the book itself, as a consolidation of the story for a specific purpose. Characters are mentioned briefly in passages as we skip around in the complete game's script that don't actually get introduced, and other characters that are important to certain plot lines in the game aren't mentioned at all. At one point, following the origianl script turned out that all of the original script for a very key scene, with everything that had been changed in the lore since meant everything in that original dialogue had to be tossed out and written from scratch, and so I had to make up a whole new plot line to fill in gap left by the fact that removing that meant the plot wasn't moving anymore. Keeping the whole thing as one cohesive peice proved difficult, and with it finally done I'll have to go through it all very thorougly to make sure it all does make sense with the skipping around and fits the theme of what's going on. 

That's partially why I fell behind and never caught up. I was slacking, for sure, as I missed seven whole days of writing period, which is a whole quarter of the month, but days where I got well under the 2500 word goal was because I was just there tyring to figure out how to write a scene in prose that was designed for the visuals of a game, and try to decide whether I should describe something or leave it out. Spiral Island the game, way back when it started as a RPG Maker 95 project had three main bosses that it started with before any story was written just placed on the open map. Those remain, written into the game's script, but here in the novelization the only critical elment was what lead up to the first so the first was skipped, the second was skipped entirely without mention, and so only the last got any description. Other boss battles from the game's script I skip entirely, skip over with a scene break mid-chapter, or abberviate because they have actual dialogue  going on in them. It was actually easiest to write the chapter that fit the newly introduced plot, overall, because making it up from scratch meant I only minimaly had to make sure it fit with everything else, and didn't have to worry about trying to go from a script and scene directions into prose writing. I'm going to write a couple more post-mortem articles with chapter samples about how this all, so that will come later this month. 

For sure, this kind of slacking isn't going to work for the rest of the year, that chart filled with red is awful. But the worst is behind me, the most difficult part of this blitz done, and so the rest of the year should run smoother.


Date posted: 05 03 16 - 22:37
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