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Time off of Work to Work

So, as I mentioned last time, I took two days off to get some work done, with some specific goals. I managed to get an update to Skewed out finally, after almost 2 months since I last posted. I should be able to get another one out fairly soon, as I wrote half of the immediately next one as the first thing I was working on when I was trying to blitz during December, but never got to doing.

I also wanted to get a sprite for Amy Carter done for Spiral Island, and for Xedre Kopta as well if I had time. However, it became clear to me, as I drew out a rough sketch to use as a template for spriting, that it has been way too long since I have done anything artwise, and I am terribly out of skill, so I will have to put that on the back burner and do a lot more practice before I get to any art, which would effectively put that as the very last thing I will do for Spiral Island. I know exactly how everything should look visually, getting it out of my head and into some form that can be used will be another story. Anyone have an Animus handy?

In the mean time, I got some actual structural work to Spiral Island done, making some key changes to allow me to now expand it past just the tile engine I had in place already. But by far the most interesting thing that came out of this vacation was something completely unplanned. I was contacted on YouTube concerning my map editor project on SourceForge, and out of that has now come a new group project for a whole RPG Kit suite which I am part of the team on. I will have to look into some of the rest of the RPG template for the XNA project, as I'm not using anything else from it aside from the tile engine since my needs for Spiral Island are significantly different.

So that's that, that's what is up right now. A rather productive set of days, I'm pleased, and am now wishing I was working more for myself. In time, I guess.


Date posted: 29 January, 2009
Tags: programming skewed spiral_island writing
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