Despite how handy I found XmlSerializer to be, it is a lot harder to stage it to automatically create an XML file in the format that the XNA Content Processor wants things to be in. In the newest editor I put together, for scripting boss battles, I ended up with a pretty convoluted structure of nested classes so that I could get the structure the way it needs to be for XNA to read it, despite the relative simplicity of the actual class itself.
For a while there, I almost forgot how much I dislike XML. I remember again, now.
Date posted: 10 11 09 - 23:07 Used tags: programming, spiral_island
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