When I was little, I was diagnosed with ADHD. I had taken several different prescriptions for it, up until about 8th grade where I more or less just quit and managed it without. As I mentioned I was taking several different drugs, the last one I was taking before I quit was Dexedrine.
One of the previous ones, though, had an odd side effect. I don't know what it was for sure, I think it might have been Adderall, whatever it was it was one that had to be taken at night, and I was taking it in my early grade school years. When I hadn't gotten it, it would cause me to have nightmares. The same nightmare each time, but as I reflect back on it, it was rather interesting how it worked. The nightmare went like this:
And that was really it, though it wasn't such a simple view. A recreation of one of the early screens of the Commodore 64 game Nonterraqueous. I happened to be addicted to the game at the time, and I still to day haven't gotten even close to beating it.
To go into things a little further, on that particular screen you have to drop a bomb on the force field, and get out of the way so it doesn't blow you up too. It wasn't in 2D in the nightmare, instead it was a more realistic environment, but instead of the force field it was a brick wall closing off the corridor. All the aliens would be on the other side of the wall, trying to break through, all the while chanting three words in repeated order. "ROCKS, STONES, POWER!!" They would never actually break through, as far as I'm aware, but that in and of itself must have been enough to scare awake. Always the same nightmare, and only when I didn't get the prescription. Rather interesting.
(On a side note, the Wikipedia article for the game doesn't go into the Commodore version, and from the only Youtube videos for the game the ZX Spectrum version was quite a bit different. I'll have to record a gameplay video of the Commodore version sometime.)
Date posted: 08 12 08 - 01:04 Used tags: computer, dream, video_games, wiki
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