So it's been a while. A long while. Six months in fact since I last posted on here. Not dead, obviously, given how active I've been on Twitter. But this had been put on the back burner for a while for two reasons: the last part of the Cube story (as The Orb didn't end up finishing the story as I was planning), and I wanted to scrap and rebuild the layout.
First, the Cube story. That's the end of it, as it is there. I'm not going to write the end of it for here. Because it won't be a happy ending. I thought about it for a while, and I came to a realization. There is no way to for me to resolve it as a happy ending. I'm not going to leave it completely unresolved, though. At the beginning of the last part there's a conversation between David Raynor and Medea, and that - and the whole Cube story - is taking place at the same time as a novel I've been working on, and the aftermath of what happened there will be covered in that novel. More about that later.
So the second was the redesign. I had started thinking about doing it while working on the Cube story, and was going to wait until that was finished to put it in. So that was part of the delay behind it, the lengh it took working on that and the time it took before I decided to give up on a happy ending. So when I got rid of that I started slowly working on that when I remembered to. As can be seen I decided to go with a Metro-esque design, greatly simplifying the complicated templates I was using before. There's still a few glitches and a few things missing that I just couldn't match in my dev environment that I'll get put in as I can, but its at least usable now. I also plan on bringing my own photo blog onto here instead of having it on Blogger, but there's a few things I have to hook up for that still so that's not here yet.
So where am I going from here? Well, there's a few things. After a lot of failed experiments, I've come to the conclusion that for the most part I can't even think in the right mode to make the next "Angry Birds killer" sort of game. I'm an author, I'm a bard, I live for the story, it's simply not in my capacity to come up with some simple time waster that doesn't have that. I've tried and failed many times last year to come up with something that worked, and never could. So I gave up, and went back to games with story. Going back to Spiral Island and redoing that to be a 2D/3D hybrid instead of straight 2D tiles. And I started working on a new text adventure platform, which I'll use for telling the story of The Grand Game. This month though I'm working on a cross-phone networked Shogi game, because something like that doesn't exist and I want other people to play against.
I've also been working on novel planning. Of the novel projects I have going right now (the three parts of the Spiral Island trilogy, the one I mentioned earlier with Medea, and Red Ice), I've got everything except for Red Ice either completely planned sequence-by-sequence or mostly planned but need to determine the final sequence order. Since in August I will do a bunch of traveling for events, I plan on dedicating all of that month just to writing, and completing the entire first draft of the Medea novel. I'll share more on that later once I start into that marathon.
And that's where things stand right now. Now that the templates done I'll get back to more entries again, and I have a few things I've been holding onto that I need to write, but not a lot happens to me these days that is enough material to make an actual blog entry, so most of that I just post on Twitter instead. Once the photo blog stuff is integrated there will be that too, that is assuming I actually have stuff to photograph either. I'll have to start doing more dream journal stuff, that's usually an endless amount of material to work with in one way or another.
Date posted: 10 June, 2012 Tags: personal regularspelling the_grand_game website_design writing
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